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Here is a process that requires no technology to implement it. A different way to look, a shift in perspective and a call to action makes up the first step.

Download this curriculum and have children do two change projects per year.  You can include Design for Change into your calendar by setting aside time as one hour a week, or you could do it as a week long project per term.

Design thinking is a user-centered process, and the empathy that comes from observing users enables design thinkers to uncover deep and meaningful needs (both overt and latent). The process requires the reframing of the idea being scrutinized and encourages a systemic view of the field before you jump to solutions.

The The Wallet Project and the The Gift-Giving Project are two variations of a 90-minute introductory experience in design thinking. It is suggested to run this activity the first day of class or first-thing in a multi-day workshop. Both topics are something everyone has experience with, but experience in slightly different ways (thus students can get a lot out of interviewing someone else in the room).